Level 3: Portfolio
Masters Degree Submissions
Super Casual - Mobile game
Sound design for a mobile game, creating playful and genre-appropriate audio across gameplay, UI and reward interactions. The project combines synthetic and organic sound sources with processing and layering to create responsive audio that supports the game's character and player experience.
DAW: Cubase 12
Middleware: N/A
Grade: Merit
DAW: Cubase 12
Middleware: N/A
Grade: Merit
Kaiju Creature Design
Two-part creature sound design project creating distinctive voices for two original Kaiju. Combining Foley, vocal performance, sound manipulation and Krotos Studio Dehumaniser, I explored experimental techniques to develop unique creature identities inspired by classic Kaiju sound design and research.
DAW: Cubase 12
Middleware: N/A
Grade: Merit
DAW: Cubase 12
Middleware: N/A
Grade: Merit
Knight Tales
Interactive game audio for a fantasy action game, combining character movement, combat, environmental and responsive gameplay audio using Wwise and Unity. The project explores how sound can reinforce the weight and impact of the Knight's actions, while adaptive audio and a bespoke Death/Revive sequence adds feedback for player experience.
DAW: Cubase 12
Middleware: Wwise / Unity
Grade: Merit (69%)
DAW: Cubase 12
Middleware: Wwise / Unity
Grade: Merit (69%)
City Builder
Interactive sound design for a tower-building game, using a children's game as the focus whilst using responsive ambience, building and block placement sounds, and UI to guide the player's experience. The project combines environmental sound, musical elements with Wwise implementation.
DAW: Cubase 12
Middleware: Wwise / Unity
Grade: Distinction (75%)
DAW: Cubase 12
Middleware: Wwise / Unity
Grade: Distinction (75%)
Secret Agent - First Person Shooter
Sound design for a first-person stealth game, creating immersive 3D environments through responsive ambience, real-time reverb and gameplay-driven audio. Wwise and Unity were used to build dynamic sound behaviours and mixing systems that respond to the player's movement and environment, supporting the game's stealth-focused atmosphere and satirical tone.
DAW: Reaper
Middleware: Wwise / Unity
Grade: Merit (64%)
DAW: Reaper
Middleware: Wwise / Unity
Grade: Merit (64%)
